Our First Anniversary!

I’d like to start by wishing WordPress and myself a happy one year anniversary!

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I logged on today to write a post about how it’s going to be a ‘new uni session, new blogging me’ type year and believe it or not, that notification actually inspired me to try harder.

So here we go:

First things first, this is my 3rd year of uni, second year in this course and I did come into this session as excited for my classes as when I began. Yes, I am a loser, I am aware of that #JustBCMThings. But there are a few things I know that I am going to have to work on this session.

    1. This morning on my first morning walking to my tutorial I saw what I assume was a first year walking to class wearing booty shorts and high heels. I am not here to judge but please, first years, relax. This session I will not make a disgusted face when I see that at 8:30am again. People will be people, I wear jeans and a shirt, she wears high heals, It is not my concern. But also:

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    2. When I come to the library to do my reading report. I should do my reading report, not procrastinate by writing a blog post whilst watching Married at First Sight.

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    3. I have said it 4 times now but 5th time’s a charm, I WILL attend my lectures. For once I have no reason to skip my lectures. They fit in with my timetable perfectly, this is my year! I can do it (ignoring the one lecture that I have already skipped on Monday, oops).
    4. And lastly, this session I am going to enter group projects with a positive view. Yes, in the past, they have had their negative points but if I can be more positive, it will make the whole experience more pleasant for everyone. No one likes it but we all have to do it so we may as well try to make the best of every situation!

So there are my goals, I guess we’ll soon find out if I can follow them or not. Stay tuned for new blog posts as often as I can be bothered to do them.

Good luck with the new session everyone! May we all at least pass our subjects.




Digital Coding

For this code, I wanted to incorporate both abstract images (the vertexes), non-abstract images (the snowman) and also transparency (the purple background).

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There were three inspirations for my work:

  1. Our tutor, when I first asked about this assignment, Alana said “You can do anything you like, you could do a snowman.”
  2. Vera Molnar, ‘Interruptions’, 1968
  3. Sol Lewitt, ‘Wall Drawing #47’, 1970

Molnar showed abstract pattern, which is where I got the idea for my vertexes. These randomised vertexes are the abstract component of my image.

Lewitt’s Wall drawing was the inspiration for my transparency. His image shows differing textures so I felt that that showing differing transparency would demonstrate taking and changing an idea. I also found that Lewitt’s 1967 statement of the idea not needing to be complex for the code to be successful of great motivation for this piece.


size(450, 450); //the size of the box you code will go in
background(255, 255, 255); //the numbers represent red, green, blue. This is white.
for (int x = 5; x < 450; x = x + 20) {
for (int y = 10; y < 500; y = y + 20) {
int diameter = (int)random(100);
//line( x,y,diameter,diameter);
vertex(random (20)+x, random (40)+y);
vertex(random (40)+x, random (10)+y);
vertex(random (20)+x, random (40)+y);
vertex(random (40)+x, random (10)+y);
//when the above numbers are changed, the vertexes size differs, either horizontally or vertically
//random indicates that the vertexes will not be in the same place every time the code is opened.
} //the braces close this part of the code
// body of snowman
ellipse(225, 300, 150, 150);
ellipse(225, 220, 100, 100);
ellipse(220, 150, 72, 72);
//fill indicates colour of shape
//ellipse numbers indicate postion (horizontal position, vertical position, size horizontal, size wide)
// eyes
fill(0); //fill 0 indicates black fill, 255 indicates white fill
ellipse(210, 145, 10, 10);
ellipse(230, 145, 10, 10);
// buttons
ellipse(223, 225, 10, 10);
ellipse(223, 245, 10, 10);
ellipse(223, 205, 10, 10);
// hat
fill(128, 0, 255);
ellipse(220, 120, 100, 10);
fill(128, 0, 255);
rect(198, 70, 40, 50);
// nose
fill(255, 153, 51); //orange nose to indicate carrot
triangle(220, 155, 220, 160, 210, 165);
//triangle numbers stand for the coordinates of each point of the triangle
// arms
strokeWeight(4); //the bigger the number the thickter lines
rect(90, 200, 90, 0);
rect(270, 200, 90, 0);
noStroke(); //no lines
fill(204,204,255,63);//colours as above but fourth option for transperancy
rect(0,0,500,110); //numbers indicate position across, position down, width across, depth down)
rect(0, 350,500,120);
// the reduced fourth number on fill changes the transperancy for each rectangle


Analogue Coding

Analogue coding is the following of instructions manually, not through a computer or a machine.

For this project, I wanted to do something that the people who executed the craft could keep and would be aesthetically pleasing. This meant finding a project that could be fun, look good, and not too hard to execute. I also didn’t want to do something along the lines of just drawing or painting on the A3 piece of paper because I felt many people would do that and I struggled to come up with an idea that had not already been taken.

A ‘Dreams’ jar is something that people can use to keep themselves in a positive and productive mindset. The idea behind it is to motivate people to achieve their aspirations, one at a time so they can look back and physically see what they have achieved. The executer is to write their aspirations on some pieces of paper, put them in a jar and one by one pick them out to achieve these goals. I thought not only does it look great as décor on ones’ desk or in their room but it also could have a positive impact on their lives. The instructions are as follows:

  1. Gather the items I have given you, there should be:
    1. A Jar
    2. Some coloured markers
    3. An A3 sheet of paper
    4. Sticky tape
    5. Scissors
  2. Using the scissors, cut a rectangle out of the paper big enough to be a label for the jar.
  3. On the Rectangle that you cut out, using any marker(s) write a word that describes what you want in life, e.g. dreams, goals, bucket list etc.
  4. Using the sticky tape, put the label on the jar.
  5. Cut the remainder of the paper into rectangles big enough for you to write a short sentence on.
  6. On each of these rectangles that you have cut up, write on them a dream, bucket list item, goal or something you wish to achieve.
  7. On the opposite side that you have written on, loosely colour in/decorate with the coloured markers. (lines, shapes, squiggles)
  8. Fold all of these rectangles in quarters and place in the jar, close the lid.
  9. When you are ready, open the jar and pick out a piece of paper – this will then be your next dream/goal/bucket list item to achieve.

Attempt 1:


Attempt 2:


Attempt 3:


There were successes and failures, one of the biggest failures were that my instructions may have been too broad; especially in attempt 1 where instruction 7 was understood as drawing a picture on the other side of the paper. This means that every piece of paper in the jar had an actual picture on it, not just a pattern or loosely coloured in. This is not an extremely negative thing because the executer did still enjoy the outcome, the inside of the jar didn’t look as colourful as I had intended.

The positive side of this is that my friends and I all had fun making the jars and have put some goals and aspirations in to achieve together. It is usually difficult to know how people will read instructions but because mine were not extremely strict, I believe that this Analogue Coding project was a success. All jars were loved by the executers and look almost exactly like I wanted them to.

(And yes, I will post the jars on Instagram in the near future)